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Originally Posted by Cobra8472
Instanced collision physics with proper performance is nothing new.. Please don't try to say that having colliders for each tree in CoD is impossible, because it is not, has been done before, and there are implementations and examples of this dating back tons of years.
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I never said it was impossible. I have no idea how you got that from anything I have posted. All I asked is how the computer can detect a collision without doing any calculations (as Helicon described).
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If you take away the fancy color grading in Wings of Prey, it is quite obvious their engine is more streamlined and better with regards to rendering, performance and quality. One must also note that they're probably not using the most high-res textures possible, due to console memory overhead and managment problems.
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None of which changes the fact that WoP looks like green puke.
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Regarding Haze;
If you notice in every single photo you've posted, there is a fine light blue haze. This is air particles scattering light.
WoP has a better implementation of this than CoD. I'd actually venture and say that CoD viewdistance is too far as it is right now. Usually there is more haze.
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No, it doesn't. That isn't even a close call. The horizon in the photographs I posted looks very similar to CoD. It looks NOTHING like WoPuke.