Quote:
Originally Posted by fish99
If that IS true for CoD then it certainly shouldn't be, and it isn't how collisions are typically done. The visible trees should be arranged into spatial hierarchies or groups so 95% of them can be excluded from individual collisions tests with just a few bounding box or sphere tests. You do not have to calculate the distance from every tree to every aircraft.
I'm sure the devs know all this though, they just haven't had time to implement it yet.
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I can only go by what Luthier posted here. He said they were checking every tree for every aircraft. I'm guessing that is what they did for IL-2, and they thought it would work ok for CoD, but I am just guessing.
Yes, they obviously have to group the trees so that only certain groups have to be check for every aircraft. The trick is how you do that.