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Old 04-30-2011, 05:28 AM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Heliocon View Post
Programming for a game vs hospital software are too entirely different beasts, even if you program for a UI etc - the crossover is very minimal.
As for the calculations - reread the post, they dont need to calculate anything until the aircraft gets to a certain altitude, then the hitboxes would be generated, no calculations need to be made unless an impact occurs. Each tree would have a hitbox which is generated around it when an aircraft gets close, since the game irrespective of trees has to track the aircraft anyway,you can impement a "if" and "then" scenario. This is likely what they they already tried (luthier mentioned that they tried hitboxes when I suggested it, but also said they have to do it for every tree in the game and every plane *facepalm*). Its not an excellent base if it doesnt work, its not that the game has problems, its that the problems it has should not be an issue/should not even be there for a modern game. Over that unfortunetly they developed it in a way that is limiting them from offloading work to additional cores/threads. For god sake a ipad 2 has 2 cores, why do people still use 1 core machines?...
Programming is programming, and you're not a programmer. You are in no position to "facepalm" over anything Luthier tells you.
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