Quote:
Originally Posted by mazex
Well, the haze in CoD is not there to cover the fact that the map ends "around the corner" at least  It's there to give the effect all pilots know about - that the earth below almost all days is seen through a "milky" filter of haze. Many times when you go above the "haze" it's like going up through from water into the air. Below is the haze layer and a sharp limit where above that the air is crystal clear. Especially in summer time...
Down low - France visible at the horizon
Or up high:

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Mazex, that last shot is gorgeous.
One thing I have noticed about CoD is that, at low altitude, everything is almost crystal clear during most parts of the day-time. I'd actually expect to see a lot more haze, which isn't as visible as fog, but gives everything a slight luminosity (it's hard to explain).
This sums it up better; it is a filter, as far as I can see, but nothing like what WoP uses (although, on a personal note, I don't find the filter in WoP to be too degrading. I think that other maps that the BoB map in WoP show that the lanscape can look beautiful, and not like something out of a Spielberg film)
http://www.windwardmark.net/products...ology&subsub=0
It's subjective; everyone has their own idea of what makes a great sim, so there's no real right or wrong when colours are largely modelled realistically.