First of all, if you want to turn left you need to brake the left wheel, if you want to turn right you need to brake the right wheel. Just keep it slow in order not to have the plane tip-over, give it some throttle and brake accordingly.
The way it works in the game is an exact copy of the mechanisms used in the real planes.
RAF planes: They use pressurized air to work the brakes (like trucks). There is one brake switch that starts sending air to the brakes, but there is also a directional valve further down the air pipeline. That valve is controlled by the rudder pedals, so that if you press the brake switch and full left rudder it sends all of the pressurized to the left wheel brake only, similar for the right one.
To do it in the simulator: Keep your brakes key pressed and use the rudder controls on your stick.
Luftwaffe planes: They use completely separate brakes for each wheel. In the real aircraft, if you press down on the forward part of the rudder pedals with your toes, it brakes the appropriate wheel. To brake, you press both toe brakes. To turn on the ground you just press the toe brake inside the turn (left toe brake for left turn, right toe brake for right turn). You can turn the rudders too to help with turning, but unlike the British aircraft it has completely no effect on the brakes: if you press the left toe brake while the rudder is centered, you will still turn left.
How it works in the simulator: Turning the rudder does nothing for the brakes (just like in the real aircraft). If you press the brakes key it activates BOTH toe brakes, you will never be able to make it turn on the ground this way.
What you need to do is define separate left/right brakes in your controls options.
Even if you follow both methods, they are not interchangeable because the game imitates the real aircraft's systems. Turning with your separate left/right brake commands will only by possible in a German plane, turning with the main brake key and rudder will only be possible in a British plane.
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