Quote:
Originally Posted by David Hayward
No, they're not separate things. If you have a tiny map you can display things up close that you can't in a game with a huge map. A huge map ties up a lot of memory tracking things you can't see, while the game with the tiny map can use that memory to display more details up close.
The green puke can be used to hide things that don't look so good. In IL-2 (and from what I have heard, CoD) buildings tend to "pop up" in the distance. WoP uses green puke to hide that.
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Still separate issues.
The reason why is perhaps mitigating but not in an absolute sense.
If it looks crap it looks crap.
Covering it in a green haze wouldn't hide that.
Other scenarioin WoPs like battle of the bulge look stunning and are more lifelike in hue.|
Only as if you fly low do you see the tricks employed.
Still... up high it looks extremely good.
As in photography.
Sharpness is a technical issue quite separate from the artistic worth.
A beautiful picture does not have to be sharp.
And a sharp picture does not have to be beautiful.