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Old 04-28-2011, 06:59 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I don't have personal experience but i remember one of the devs (probably Luthier) stating that it's done on purpose based on real-world flying experience and pilot accounts.

I think it's a better implementation than what we had in the previous IL2 series, where you could pick up distant contacts just fine and yet you would lose them against the terrain if you closed 300m or less. In CoD it seems that it's easier to keep track of the closer ones but increasingly hard to maintain a visual as distance increases.

I too found it hard, until i realized it's better to look for movement and not for distinct silhouettes and shapes. I might not be able to pick up shapes and make a positive ID right away, but unless they are already a few km away i can easily perceive something moving over the landscape. If they do put some distance between me and them however it's much harder to spot them against the terrain.

Come to think of it, if that wasn't the case there wouldn't be so many examples in real life where ground attack missions were carried out at tree-top level. If real-world pilots were going into a combat zone at a complete altitude disadvantage, then there must have been some kind of advantage to offset that otherwise they wouldn't do it. It seems that moving low and fast was indeed effective in making aircraft hard to spot and even if spotted, make it easier to lose them.

As a final note, i remember reading an article on simHQ a few months ago where one of the website's staff members took up real-world flying lessons and started making comparisons between the real thing and simulations on the PC. The aim of the article was to explore if and how much of an advantage a sim flyer has when stepping into a real aircraft for pilot lessons and naturally, there were things that were easier in real life (orientation due to feeling the movement and so on) and things that were easier in the sim.

He talked in length about each aspect, for example he said that as a sim flyer he picked up a habit that's bad for RL flying, looking at the instrument panel too much and not enough outside the window, but on the other hand his simming experience made it very easy for him to use the controls with precision and so on.

At some point he talked about visibility and the way he put it was that "the graphics of the real world are in need of an upgrade". He then proceeded to describe how the ATC gave them a traffic advisory about another, larger aircraft in the vicinity that was at their 2 o'clock low or something similar and yet, even though they knew exactly where to look for it they couldn't see it for an entire minute, even though it was only a couple of miles away.

So,i think it's probably realistic the way it is in CoD, or at the very least more realistic than how it was in IL2.
Yep you are correct. I do alot of diving and am kinda known for my excellent eyesight, even though it sucks horribly and I have to wear glasses to drive. Why? Because I have excellent vision, especiall for movement. Thats what you need when you are looking for a cuttlefish or octopus. Also a tip, dont look excactly where you think the plane is, just hold steady because your peripheral vision is actually much more sensitive to movement than what you are directly looking at (for picking up movement).
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