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Old 04-28-2011, 10:22 AM
WT_Schmouddle WT_Schmouddle is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by Skoshi Tiger View Post
I've only about 60Hours in light planes. Cessna's and Piper's and even after some very hairy landings (so hairy that at one stage the instructor pulled me up on a touch and go landing, jumped out and told me to fly it myself! ) and even I can say I've never bent a real airplane.

I haven't tried to land hard on purpose, maybe I'll give it a go next time to see?
So, we got similar flying time logged. (Very expensive hobby, don't you think, being an alcoholic must be...cheaper)
Well, majority of my landings are in awesome category of yours, sure, but had some nasty aswell, usualy with gusty crosswind. Remember one time just as I was bleeding airspeed prior to touchdown, you know, came a 10knot gust from nowehere...had a too little bank for crosswind and as it blew unsymetricaly it put me into 30° opposite bank, being too slow (70kmh) for full deflected ailerons to keep me level I just put full opposite rudder and firewalled the engine. Got outta that and REALLY watched my crosswind bank on next approach.



Quote:
Originally Posted by Skoshi Tiger View Post
I can't ever remember refering to mixture as 100%. It's always been rich or lean. Most of the British planes in the sim go against modern convention with rich being to the rear of the cockpit and lean to the front. With two positions possible I wouldn't call it a bug that it operates as it did in real life. However the little sliders on the screen look is irrelevent. I've have it hooked up to a rocker switch, so the matches the animation on the screen.
Yeah I got that on my Saitek Throttle Quadrant, which is more like a real airplane, no matter that there are actually only to usable positions. There are no rocker switches for misture in Blenheim, there are levers.

But still it puzzles me.
Having the mixture lever on throttle quadrant fully froward shows 100% of mixture in the GAME, yet it is 0% in the SIM and shall be reported as WEAK.
I really do not understand, how it is possible the GAME (aka layers over the simulation part) reports opposite what is being set and done in SIM. GAME reports 100% mixture, but the SIM counts with 0% and applies CEM damage models.

So it is like having thrust levers in Boeing reversed, with aft position actually being zero thrust, but the MFD's engine section would read 100% thrust.


Confusing for me, really, but I do not have 300 pax behind my seat.



Quote:
Originally Posted by Skoshi Tiger View Post
Your experience with ROF differs significantly with mine. On my current computer ROF it was unplayable at its first release. Only after I upgraded to a Quad core and newer graphics card did I get acceptable frame rate. I haven't noticed a major performance increase with the ROF patches. I have in COD.
Name one other WWII Combat flight sim that does it better?
I am sorry to hear that, but on my current rig the first release of ROF was playable on quite high settings (they fiddled with that, too) and I enjoyed good framerates ingame. (X4 -4 Gigs Ram- NV 260OC)

The difference between ROF and COD is, ROF had high demands to run on high settings, but it actualy ran in very, very good framerates without stuttering etc. It was also quite scalable and on lesser rigs was able to run decently. I know there was an issue with dualcores but I do not remember the reason. Anyway, during the betatest none of our squadmates with dualcores reported any issue.

That could not be said about COD, sorry to say. With my rig and medium settings, I had avg 19fps with heavy stutter in the release version.


Quote:
Originally Posted by Skoshi Tiger View Post
Although very buggy, my few multiplayer missions in COD have been amazingly immersive trying to cope with CEM and temperature effects, while trying to find a target and get into a position to attack. Gameplay and visuals blows any other online sim I've played away bar none. It's that good!
I am mainly an offliner, and there is not much progress from IL-2. I already spoke about the AI being more like AD, I do not thoroughly enjoy the FM (as I do in ROF), because I feel it is too easy, CEM is a bit of dissapointement for me as there are no POH's and I need to refer to other pilots while guessing what is right and what is wrong.
Anyway, whole CEM in Spits and Hurrics is down to not overrevving and/or overboost the engine. Pretty simple, at the end. (But I need to admit, I am not a casual simmer, I know how these system works and what happens to the machine when the sorry ape in cockpit thrusts this yellow lever here)


Quote:
Originally Posted by Skoshi Tiger View Post
I don't think you've been that negative, you haven't been rude and stated your opinion! There is nothing wrong with that.
Thanks.
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