Valuable note from a developer here
Quote:
Originally Posted by MuxaHuk
With new engine you can create your own game inside our game, for example: you connect to server, and server sends to you completly new user interface (no restriction, but protected by sandbox, no one can read, write or modify your data that out border of game).
New GUI, new rules of game, new score system with ranks and etc.
It can do right now, anyone for their game server.
Of course you need some knowledge of scripting and design. We will assist wherever possible to all comers.
We are working to create examples.
Imagine in the future, each server will be unique, different battles on land, in air or under water, or global war 
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Anyone wants to write an interface for an online war?
ATM we have some knowledge on the following:
- triggers to check if mission objectives are complete
- scripts to load new mission objectives into a current mission based on triggers
- simple interface to give players new objectives GamePlay.gpHUDLogCenter
Say if enemy tanks are destroyed in a mission, we can move frontline, change one airfield spawnpoint from blue to red and load next mission objectives. But a good interface mod would be extremely useful to show different briefings based on airfields selected, to allow relocating airgroups from airfield to airfield, manage fuel resources, routes of supply convoys, voting for a commander, etc.
There is a great game-mode mod called "Warfare" in ArmA2. I hope we can create something similar and better.