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Old 04-28-2011, 07:14 AM
MuxaHuk MuxaHuk is offline
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Join Date: Nov 2009
Posts: 19
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Code:
public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceLeave(player, actor, placeIndex);
        Timeout(1, () =>
        {
            AiAircraft CurAircraft = player.Place() as AiAircraft;
            AiAircraft PrevAircraft = actor as AiAircraft;
            if (CurAircraft != PrevAircraft)   
                { (actor as AiAircraft).Destroy(); }
        });
    }
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