Well except for stopping to buffer a few times, it played fine for me..
It's funny how you filmed it with a video camera, gives the impression that the game has HDR to simulate over and under exposure when the pupils contract/expand depending on the level of light..
And a depth of field effect when the camera goes out of focus at times..
Last edited by seiseki; 04-28-2011 at 05:10 AM.
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