Quote:
Originally Posted by Flying Pencil
In another forum I an in a nearly one sided debate for the quality of CoD.
Their criticism is:
* dated graphics
* Horrible shadow work
* no anisotropic filtering
* pegging the graphics to 2006 (aka 5 years old)
* some others
One said outright:
My OP was not well worded, but the flame attack I have been getting is solar, so is CoD lagging the market badly?
Note: they keep comparing to FPS like Crysis, Unreal, and BF3
Really good examples 
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Well yes and no, I want to be as fair as possible. First its unrealistic to compare COD with Crysis 2 and other similar games because they are just an entirely different beast. Its apples to oranges, - yes they are both fruit - yes they are both round - yes they are both edible, but they are different fruit.
That being said I would say yes the engine in its current state is dated in a range of its features, and when taking performance into account is in a bad state. Currently since we are in a transition period it is running on mixed late current gen tech, a year ago it was current but by the end of the year it wont even be current it will be last gen (dx9 is being completely phased out as is XP). Early-mid last year it would of been next gen tech but by the end of the year DX11 will be standard. Currently while the foundations for it are in the game to some degree with the DX10 settings, we are a ways away from getting current gen stuff, as there are still holdovers from Il2 (dx9 and below) - for example the clouds, water and fire effects which are very outdated.
Now the beuty of DX11 would be that we could get Crysis fidelity graphics while still have huge view distances an everything else, this is the first time really the tools have been provided for the level of scaling that a flight sim needs to show intricate detail with a huge view range but perform well at the same time. The game seems to be stuck in the same generation as like Arma 2, when really it should be closer to BF3 in how it uses graphical rescources (BF3 large scale MP).
Also the fact that the devs seem too scared/unwilling to continue to optimize the game for multicore systems is really slowing progress, there was a huge performance boost when they offloaded textures to another thread, but they do not want to do it for tree impacts/hit boxes which makes no sense. They are holding the games potential down to the lowest common denominator, which is a total contradiction of what they set out to acheive.
P.S edit - The graphics as they are now WOULD be good if they didnt have absurd building pop, ugly LOD/jarring transitions for trees and low resolution textures for terrain that doesnt scale (not to mention the mediocre water+clouds+fire). Now add to that the fact that the game runs slow as hell and kills even the best machines if you fight over land, it makes a very bad impression.