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If you simulate that, you then also have to simulate adrenalin, like GOZR said
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why? I don't think you "have to" simulate adrenalin...The idea is to model the effect of fatigue due to pulling "high G's". I think that everyone would agree that in "RL" if a pilot was performing high G maneuver, after high G maneuver (while being chased) that after a while he would get tired (and weaker). This could be simulated (in game) by reducing the "play" (movement) of the joystick's effective range. This would manifest itself in "game play" as the pilot being "weaker" and not being able to "pull" the joystick as hard (and fast).
The idea (IMO) is to model the basic dynamics of "real" combat so that we have a "simulation" of the experience...