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Old 04-25-2011, 01:44 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Azimech View Post
Also I'd like to have the online scoring system reworked, instead of the last one that scores a hit gets the points, I'd rather see the number of hits and/or the total damage that has been done. Or maybe a style of distributing the points like the RAF had.
I'd like something like that, too, both for online and offline.

The only problem is that, realistically, you'd need at least 3 kill-scoring systems, reflecting various attitudes to kill confirmation and kill sharing. The current system, not surprisingly, is most like the one used by the Soviets during WW2. The German system should be stricter about confirming kills and shouldn't allow kill sharing. The UK and US systems would be about like the German system, but allow shared kills and might give you credit for "damaged" and "probable" kills. The Japanese system would be much more generous, allowing you to claim a kill for just about any airplane you damaged.

Realistically, you'd also need to claim your kills under most systems and there should be provisions for overclaiming (especially by bomber crews).

Practically, it would be damned nice to get immediate credit for a kill once one of these things happen:

1) Pilot killed.
2) Uncontrollable fire started (or any fire started if no fire extinguishers).
3) Crippling damage scored (e.g., wing blown off).
4) Crew bails out.
5) Plane crash lands/ditches in water.

It's a pain in the *ss having to wait for an downed plane to hit the ground, possibly at the mercy of vulchers, after you've taken it out. It's also a pain having to wait around for the computer program to notice that a plane has ditched or crash landed.

As usual, for optimum user-friendliness/coolness, it would also be nice if you could control kill claiming conditions via the UI or server set-up controls, possibly as yet another "realism setting."