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Old 04-25-2011, 01:04 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by JG27CaptStubing View Post
Sure one can just go easier on the controls to prevent some sort of overstress of the plane but given there isn't any Real feedback letting you know the plane is being over stressed
There is a sound of the airplane squealing when you stress it, but I agree that there's not much sense of G forces, other than blackout/red-out, in full cockpit view. I lobbied for some sort of "g-meter" in full cockpit view back before 4.10 was released, and it is present in the "Wonder Woman" view, but no joy for full cockpit.

Quote:
Originally Posted by JG27CaptStubing View Post
I think it's rather poor. Flashing the little G is a bit silly given they didn't have G meters in the planes and most pilots could feel the plane and their bodies and know when to back off.
I argued along similar lines; human beings are pretty good at sensing G-forces. The only limitation is that it might take some experience to figure out how much force corresponds to 2 G, 3 G and so-on. This isn't so much of a deal for overstressing the airframe, though, as for perceiving that your airplane is about to stall. Historically, "seat of the pants" flying meant that you could tell when your airplane was dropping out from under you, about to go into a stall. There are also minor vibrations and other sensations which are communicated to your body through the seat which you don't get in a game.

I'd suggest an "overspeed" or "overstress" warning on the HUD in the cockpit view. You can turn it off if you want to if you believe that "full realism" means limiting yourself to the feedback provided by your computer screen, speakers and joystick.