As we have some positive progress with stability, do you think we can further improve the mission running at the server?
I have an impression that 2 bomber attacks we have atm attract too little attention from players because:
1) the alt is a bit high
2) attacks are a bit rare and therefore do not disturb enemy players to make them angry enough

(nothing really depends on attack results)
My suggestions:
1) reduce alt of bombers to 4000 m
2) reduce No of planes per attack to 4-6 making an attack actually stoppable
3) increase No of attacks 2-3 times and run them from different directions|with different aircraft and targets. Make them really disturbing.
4) add more waypoints for bombers above mid-channel to make them spend more time there before they strike airfields.
5) add moving ship convoys for both sides with tankers armed with AA guns (selectable as load for tankers) to make some sea battles
6) add smaller bombing runs of 2-3 aircrafts to attack shipping convoys from various alt (Stukas to divebomb with 110s topmast from different directions with say 10 min interval. Same with red aircraft for red side.)
7) add random attacks of 1-2 aircraft on airfields (e.g. Stukas/Baufighters). Let them spend some time over mid-channel first.
8 ) add free-hunting flights of 1 fighter to randomly patrol at 6000+ alt above channel to keep everyones attention up
9) I would be happy to see some land parties of reckon cars|motorcycles rarely attacking airfields.
10) Maybe even tank battles if we have battle of France scenario (
e.g. Dunkirk ?)
11) Make on-screen Intel. to report 'hot-spots' on map every 10 minutes depending on current pos of action to gather everyone there.
12) allow players to get into AI planes to let them control bombers
ATM action is split between 2 shores often resulting in long boring flights across channel at least every 2nd mission.
I think it would be great to provide players with variety of action right after they spawn. Probably most of missions (waypoints for AI) should concentrate in the middle of the channel to attract most of players there. If enemy bombers are not stopped while they are making a couple of circles in the middle of the channel ideally they should cause real trouble to airfields (this would be easier to do in future with triggers I guess e.g. prohibiting takeoff from a bombed airfield for 3 minutes or moving the spawnpoint further to mainland).
Anyway the server and the mission are the best! WTG!