Quote:
Originally Posted by Wolf_Rider
would technical limitations prohibit that though?
all other sights would (I assume) be coded to float within the confines of the centered sight
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It should not be difficult.
We are simply adjusting the reticles visibility parameters (which are already coded in) into the players line of sight....instead of shifting the players' line of sight to intercept the reticle (which is what Shift-F1 does). It's merely a shift in geometry, not a change in the physics or logic of the display.
Quote:
Originally Posted by DayGlow
Also aesthetically I don't like the sight just hanging there in 2D space.
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But i'll guarantee you'd have no problem with a DCS:Apache HUD hanging there in space. Nobody in their right mind would. But when it comes to the Bf-109....it makes us uneasy.
This is
exactly why I started the thread suggesting moving the gunsight to the centre of the dash. I thought this would be aesthetically more palatable than a floating reticle (which, if not done carefully could look pretty odd). But as I found out people were threatening to slit their first-borns' throat than suffer any such concessions to realism.
However, no sooner than a realistic solution is presented - concern for realism is quickly sacrificed on the alter of aesthetics!
The floating reticle would, I freely admit, be weird at first. But for no other reason than it has never been done before in a WW2 flight sim (AFAIK). The received tradition has always been to move the players' perspective to line up with the gunsight, or model the gunsight as centrally mounted. If a floating reticle is realistic then let's have one. In a few years people will be wondering what all the fuss was about.