Quote:
Originally Posted by Talon89
I spent many hours hacking and tweaking the AI in IL2 to mixed success. (I came up with the Cert AI mod).
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Which I for one found improved stock IL 1946 quite a bit, thank you. (I never knew that IL2 had a diffent DM according to difficulty...that explains a few things I had observed in my E.Front campaigns....what a silly thing to do!)
At least it seems as though the current version may have a few more variables that can be tweaked to give a reasonable SP game, but I suspect that we will have to wait for a modder to do it since Oleg's crew have always prioritised the demands of the MP crowd over the needs of the lowly SP user even though we all pay the same price for the game.
The other area of AI behaviour I hope will be better is what I call the Operational AI as opposed to the Combat AI - ie how AI a/c take off, form up, climb, cruise, reform after a fight, escort, descend and land. In IL2 this was extremely poor - climbing at 100% power without limit, a/c "warping" into formation, cruise speeds taking no account of a/c loadout, etc etc .....
nothing ever fixed despite repeated and constructive proposals from all sorts of people. Some of these issues could be fixed by judicious use of Lowengrin's DCG, but most, sadly, could not.
My heart tells me this time will be different, but my head says.....