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Old 10-20-2007, 04:32 PM
GOZR GOZR is offline
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Join Date: Oct 2007
Location: France - USA
Posts: 386
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When i say warbird i say warbird ..
Now i give you an example that you book pilot may understand .. While racing a motorcycle like say open class you are on board of an very power full bike versus many other guys well you will have to give a lots in physical.. for a certain time.. there will be fatigue but also while pulling some hard corners, acceleration you will yes be fatigue but the adrenaline pumping will keep you in the hard race but when stopping you will be very tired and so exausted and than maybe write a book about how hard and difficult it is yes.. but now in a yak 9 when you fuel keep you in the sky for lets 55 minutes and like the Normandie niemen guys that probably just flew in many many occasion just for 40 minutes not full fuel tank well the fatigue will take a different aspect as well ..

So yes fatigue is cool but how this will be modeled? This is the big concern... some kind of modern cod4 blur vision ? not as fast or force to respond? pulling the stick not that hard ?And where the adrenaline is coming in can make the pilot do miracle like in many occasions when faced to death, actually how this will be modeled? is this will be in consideration ?

This really need some attention and definitely some server side settings, maybe it will be just a better design of the blur G's .. Good questions to the Oleg team..

Right now you can accomplish very weird figures in il2 due to a not good weight, force, torque design, no weather air mass movement design etc.. That should change those FW190 flip flop with no ending flying style.. this 190 is an example..
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