I like CoD. I really do like it. But as playing at the moment is a bit frustrating (not only due to performance issues, but also due to the relatively unstable multiplayer and the virtually non-existant quick missions) I took the chance to finally buy RoF. Never had the chance before as my system is relatively new (half a year). Furthermore I got my TrackIR just last week and I really didnt want to play RoF without it.
Well, as I said. I really do and want to like CoD but the comparison to RoF ist just hurtful. I do know that Rise of flight hat its problems in the beginning but at least it feels like a game. I am pretty sure that the programmers of CoD had a reason for using these windows popups and stuff but it just feel cheap in a way. RoFs UI is just so much more intuitve and well designed it's almost unbearable. Not to mention the existance of a good quick mission editior, tutorials and so forth.
For example: When I first heard of the possibility to configure the ammo belts in CoD I imagined some nice designed menu where you drag and drop beautiful drawed bullets in a cool animated ammo belt. What did we get? A simple, boring menu. The funny thing is, even the functional menu of the former Il2 games are so much superior to what we have now. I just don't get it.
I really am quite sure that CoD is a diamond in the rought but it just doesn't feel like a game at the moment. It's more a cluster of ugly windows and menus which (admittedly) lead to a great simulation with a great damage model and flying immersion. I have bought CoD and hope that this investment will pay off eventually but I also think that there is no use in persuading myself that the game is great when it clearly is not. At least at the moment and in its current state.
Last edited by lighthaze; 04-20-2011 at 09:27 PM.
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