I started my server with the new script (to get rid of empty A/C and player abandoned ones) in place and watched as it says :battle begins Ok" and then it said "Mission loaded = 00.34" which i thought was odd because the mission had already loaded...well then it did again about 10 more times and as this happened i saw the Launcher mem use go up aswell...about 10 megs per "mission load"...we ll this kept going until it had loaded it about 30 times maxing my CPU at %100 and the launcher was using about 300megs.....thats when the server stopped responding...but i decided to wait and see if anything would change...and sure enough it did...the launcher dropped from using 300megs down to 30megs...but the CPU remained maxed and the server was still unresponsive

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I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane
"Mission Loaded = 0.XXX"
The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server