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Originally Posted by Fatt_Shade
Ok BD are stronger out of battle, but wont Red`s be better in one ? Divine armor, Stone skin, Magic spring . . . any other spell you want can cast on red`s, black are not much spell friendly  I know every point in deff above 160 is waste, but it`s funny to see( first screen).
All that 20/40/60 att/deff points difference should be rescaled to every 20 points 50% more dmg, and like that 6 times, up to 250-300%. This 300% more dmg for +60 att to low lvl units isnt scaled right.
Opposite situation BD with 1 attack is also funny, Eye of dragon + Shield of reckross (second screen). I had also dragon tooth necklace, but didnt effect them at all 
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Depends on the role they play. Black Dragons are... what I call "interdictors". They are sort of like the commanders in the field. They help reduce the enemy intiative, move very fast, and shoot-through enemies, and also do a rain of fire which can hit the same enemy twice now!
There aren't a lot of buffs I would want to cast on a dragon besides anything that raises physical resistance, but I would never use a black dragon as a "starter" unit anyway. A red dragon, maybe... but later on I have much better starter units.
Hell breath does not work on him either. Raising their defense "naturally" without any buffs is ideal for me since I can spend my time casting other spells on my other units instead.
I'm not sure if you are asking me or suggesting to me how the attack/defense scale shoudl work. In case you weren't sure,
In a nut shell, each attack point is ~3.33% increase in damage, capped at 200% (or 3X damage)
Each defense point is the inverse. 1/(3.33%* point).. or capped at 1/3 damage.
All in all though, those are some pretty sick numbers for your red dragon.