Sounds like they did go with the IL2 ai model after all, in which case this arcade rubbish is headed for the dustbin. I got sick and tired of this absurd notion of boosting ai performance to cover deficient ai routines in the earlier versions of the series.
There really is no good reason for it, we all know and accept the ai will never be as good as a competent human pilot, which is why players turn to multiplayer when they want that level of challenge. However, single player offers a more structured environment in which to play through specific scenarios, mimicking situations that occurred at the time, which generally would not work well in multiplayer.
Moreover, the number of aircraft involved in the typical single player melee, negate many ai deficiencies through weight of numbers, and the ever changing situation in a three dimensional environment, removing any need for this asinine boosting of performance. The approach of artificially boosting performance and removing physical restrictions from the ai, results in nothing but a farce, and combat situations that never happened in reality, destroying any notion that this title can be considered a simulation of the period's air war.
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