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Old 04-19-2011, 02:46 AM
tf_neuro tf_neuro is offline
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Join Date: Mar 2011
Location: Sol III, Milky Way
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Thanks for this thread really fixed some problems for me.
However, there's one thing I can't do yet: when in the turret with mouse control, the pitch axis is inverted but the yaw axis is not.

In other words, while I have to move mouse down to aim higher, I also have to move mouse right to aim right, and not the other way around as I would expect.

I don't know you, but this is confusing to me.
I can either think of the mouse as 'holding' the butt or the barrel.

If the mouse 'holds' the butt, axes should be inverted: mouse down to aim up, mouse left to aim right.

If the mouse 'holds' the barrel, axes should be not inverted: mouse up to aim up, mouse right to aim right.

However, with the current default configuration we have the mouse 'holding' the gun butt when moving up/down (inverted) but at the same time it 'holds' the barrel when moving left/right (move right to aim right).

I'm not saying change the default, even tho I actually think that it should be one way or the other, not 'mixed' as it is right now, I know there are a lot of more important things to fix and that one can wait.

All i'm asking for is a way to change the orientation of one axis, and have them both either inverted or not inverted. It doesnt really matters if they're inverted or not, the only important thing is that they work both the same way

Is there a way to change the orientation of one mouse axis in the turret? I tried looking but I couldnt find it... OK, I often miss stuff that is right before my nose, but I would probably keep missing it until someone points me there, so I could use some help

thanks.
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