To me it sounds like this is a situation where the game can't really appropriately simulate the effect of the carburetor and a 'fudge' has to be made.
Setting the effect to 0.5g, etc as per actual notes is probably not going to give the accuracy that people want. I doubt the game is simulating where the fuel is in the tank, etc etc. It's probably just saying "0.5g is achieved, make engine stutter". More factors are seemingly involved than can be accomodated if I understand what I've been reading here and elsewhere to be correct.
So, the change is made to make it only -g that induces the effect and we've got some people saying that it's now too much the other way.
I'm sure a happy medium will be found.
DISCLOSURE: I at first thought that the change was BAD ("should be realistic levels! Don't change it for the n00bs!, etc.") but after considering the fact that this kind of effect in the engine is based on so many little mingling things, I'd rather they spend more time on getting frame rates improved, adding FFB, and making trees hazardous to plane health than agonizing over the intricacies of the engine to make a carburetor fault behave perfectly.
Make the plane perform as close as you can to real. Whether or not the cut out starts at .5 or at -.1, I don't really care.
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