I voted for the realism BUT there is no reason why both cannot be accomodated. Design the sim around realism but include less complex system/FM/DM models to help those new to flight sims etc.
In fact, its pretty important that newer players and left completely at the mercy of radiators/carb cutout/propellor settings etc to avoid putting them off. Its in everyones interest that this game does well. By making the realism scalable anyone from novice to 'expert' can enjoy what promises to be an excellent sim. Scdalable difficulty is a feature of most sims and this is the same, however the underlying sim should be as realistic as it is feasible to make a deskstop simulation of flying.
TBH I use simple settings when testing my system to try and get it stable. I want to be looking at the FPS etc not my temperatures! Though personally I do prefere 'full real' online.
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