Quote:
Originally Posted by PAKSAO
Just to notice, i played on various multiplayer servers and concluded one thing.
My fps depends on quality of game server.
I was played first on uknown server 7/16 people, probably someone has created, not dedicated, my fps over channel is around 28-30 with a LOT stuttering. I was like wtf, i know when i go single player i have much bigger fps?? So i change server and go to syndicate or something like that, and got massive improvement, i haved around 50-60fps over channel.
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By looking at the task manager in the dedicated machine, this takes twice the resources (memory wise) to run compared to a ROF server. So what you're saying makes sense.
We have a 12 core cpu, 1gpbs connection, and almost almost 50 gigs of DDR3. The problem currently is the dedicated software (if you want to call it that) is full of bugs and problems. The server isn't breaking a sweat running the game, but the errors are causing many crashes.
I know it's arcade, but there's a volcano mission running right now that has had the AI removed from it. I'm trying to at least be able to provide a stable environment for people to practice fighting other humans. Until the dedicated software gets addressed, I'm afraid this may be the only option. The other alternative is to run the big map and have it crash in 30 minutes. (even though this might crash soon as well)
Time will tell if this slimmed down map makes things better or not. But your performance should never suffer on our server.. It's overkill for game hosting. As an international squad, we don't like lag