
04-17-2011, 11:48 AM
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Approved Member
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Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
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Quote:
Originally Posted by Flanker35M
S!
I read the review with my flight simming tinted goggles removed. The review is quite good and points out very well the things that are more or less bugged or unfinished in CoD now. Most of us here have been tinkering along with IL-2 since beginning so we surely get over the features/bugs/whatever. But the average gamer that wants to get into Battle Of Britain will be baffled for sure.
Why? Some reasons to follow..The GUI is too complicated and cluttered. Compare to IL-2 where it was a breeze to setup everything. From sounds, graphics to controls and multiplayer. CoD has a lot more functions but the development team has the experience from IL-2 so it feels strange that why not just adjust what was already good to fit in CoD? Making new does not require you to break what already is working.
Performance issues. These will scare away many. Not all are ready to wait for patches or to tinker with settings so they can get acceptable performance. Not all have hours to play, but want to jump in the cockpit and have spin..a smooth one! CoD lacks a lot in this case. For example SSAO was on by default and without Kegetys propably would be still. Now we got an option to turn off this feature in GUI. Better off would be to have a good GUI from the start, where you could adjust settings to your liking. And good documentation of what each setting affects.
Same goes with the houses causing stutter. In original IL-2 the houses/towns/cities were a FPS killer and same applies to CoD. So one can ask why did devs not wrestle this from the start as the experience from IL-2 was there. Add to this the texture sizes noted by Kegetys and no wonder we struggle to get CoD to run acceptably. IMHO flight sim graphics do not need to be like in FPS games. They need to be functional. You do not watch door knobs when zooming past 300mph..you get the pic.
The bugs in game. What were the so called beta testers doing? How can errors in texts, lack of features etc. slip past? When testing your job is to find those bugs in GUI, texts, features..whatever there is. Do things, strain the game to make the bugs appear. Then repeat and file a report to the devs so they can fix it if needed. Devs grant you this opportunity to help them find the lurking bugs, it is not easy for devs to see it all or think of everything thus beta test is needed. As a tester you look at the game as an outsider, not as a fan of the sim or game genre(whatever you are testing). In this case I would give the "chosen ones" a whack in the face, job not so well done as so many easily seen bugs are there. Beta testing is hard work, not an opportunity to just get into an "inner circle".
Some of the critics go to devs as well. 6 years of development time. That is a lot and they had all the experience from IL-2 with them. Oleg mentioned 4 years of development to IL-2 before release. They started CoD development some 4 years after IL-2 was released so basically 8 years of experience! The foundation where start building the next milestone. Sure the team is not big and lacks resources, but this calls for the leadership to plan and prioritize accordingly. Some things have to be left out or to be added later. The priority is to build a CORE on which you can add more later, not to offer it all right away if your resources simply do not allow it. IMO something did not go quite right in the planning and execution of the CoD roadmap. And it all adds up..team has now to work almost 24/7 to fix things that could have been avoided with better planning. It all depends on planning and how you manage the resources. Well planned is half done!
I do not want to sound like attacking devs. Not at all, just expressing my thoughts. We have the sim in our hands with a lot of potential buried in it, but the release was not as smooth as we hoped for. I wish CoD will get good lift after some patches addressing the most critical issues. But really in it's current state can not recommend it to a casual propellor head, more likely to the hard core simmers who are used to with tinkering.
My .02€
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Fully agree! Lack of prioritizing and just...weird planning must be the main reason for the end product. It's easy to see in-game i.e vehicles, plenty of detailed vehicles but not a single destroyer, cruiser, battleship, sub. Super detailed gorgeous cockpits but a partly broken partly horrible sound engine. If this game was a sandwich, one half would be buried in butter and the other half dry as a piece of cardboard.
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