Bomb arming times (time between bomb drop and impact) depend on fuse type and delay.
SC50(15) level flight setting:
0s delay - 7.5s-11.8s arming
0.05s delay - 8.5-13s arming
8s delay - 1.5-3s arming
SC50(15) dive setting:
0s delay - 3.7s-5.6s arming
0.05s delay - 5.7-8.7s arming
8s delay - 0.9-1.6s arming
SC50(25) level flight setting:
0s delay - 10s-15.5s arming
0.08s delay - 10-15.3s arming
14s delay - 0.8-1.3s arming
SC50(25) dive setting:
0s delay - 5.5s-8.5s arming
0.08s delay - 6.8-10.2s arming
8s delay - 0.4-0.8s arming
Keep in mind, that is not from game, however times seem almost the same in game. Skip bombing with 8s/14s delay works ok.
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