Hey there, another fantastic update to this amazing mod!
That said, one thing that bugs me is the money setting. Easy money seems to give you far too much money, trivializing the economic aspects. You can still go broke buying a shitton of city guards, but basically any weapon/gear you want you can easily afford. This means you can basically min/max and hit every minute upgrade: going from, say a 5.56 HK416 to a 6.8mm costs almost nothing, as you can sell the 5.56 for 10k and the 6.8m only costs say 10.5k (numbers from my ass, to demonstrate the point), so the upgrade only costs 500. With hard money you can't do incremental upgrades (the 5.56 now sells for only 1k, so in effect the cost of upgrading is 9.5k. I like the effect of hard money where you have to save up to get new weapons, and can't upgrade your entire squad at each CGL without breaking a sweat. That said, I find hard money too hard: receiving 1/8th or 1/10th the money of before means I find it damn near impossible to hire more than 1-2 mercs.
I guess that's a long winded way of asking: how would I go about editing the effect of not choosing easy money? Is there some line in a .cfg that says "if easy money = 0 set sell price = .1" that I could change to .4? Or is it some weird thing like there's an alternate economy file that lists sell price for everything if easy money is not enabled? Or is it some hardcoded whatever?
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