Quote:
Originally Posted by doghous3
From what I could see, it actually tries to load a new mission. Perhaps it is possible to load a mission into a mission, doesn't seem desirable, but then maybe i need more coffee.
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Oleg mentioned long time ago that this is their idea for multiplayer i.e. continuous non-stop war. Server does not have to stop the mission and put all connected players into waiting interface screen when server is changing mission objectives as it was in original IL-2.
In original Il-2 when mission objectives are met you server had to stop the mission to load a new one. If you were flying in the air at this moment you would have to start again on the ground.
Now in CoD you can continue flying when "mission is changing".
Say you have a mission to stop enemy tanks from taking an airfield.
Then you have options
1) If you are successful this triggers loading next objectives:
- for your tanks advance to next city and for your aircraft to cover them.
- for enemy to bomb your airfield
2) If you fail to protect your airfield the objectives will be different:
- for you to cover bomber strike on enemy tank factory
- for enemy to escort transport aircraft to the newly taken airfield.
New objectives (together with new aircraft, tanks, ships, etc.) will be loaded into current mission while you are still flying in the air. You can prepare say 20-50 such small sub-missions and they will rotate on your server depending on results of previous missions set as triggers. Several sub-missions may overlap in time.
And this is just one possibility, there are much more of them.
Atm you may wish to try adding sub-missions of Stukas attacking shipping in the channel loading into your current mission every 20 minutes. ...and Beaufighters attacking blue airfields every 30 minutes, and... the possibilities are endless.
I will try to do it myself on Monday probably as i am currently away from my gaming PC.