In reality, the problem with anthropomorphic controls is much deeper, and will probably NEVER be solved in a computer game.
In reality, a pilot can make a choice in priorities ..... he's diving down on a 109, and in order to maintain his pursuit curve he would need both hands on the stick .... but he also wants to cut throttle to avoid a quick firing solution and quicker overshoot.
He would most likely be willing to give up that perfect pursuit curve in order to get better control over closure rate.
But in a computer simulation, you don't get the choice ..... you are forced to accept the priorities some software designer has selected for you. Can't cut throttle because you have both hands on the stick ..... can't change pitch because you are cutting throttle (notwithstanding the fact that in most aircraft the pitch control is adjacent to the throttle control) etc etc etc.
Anthropomorphic control is a great idea in theory ..... but I just don't see how it will ever work correctly in practice.
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