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Old 04-16-2011, 06:00 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Codex View Post
I think there needs to be some clarification made here ...

There's no real difference between DX10 and DX10.1 in terms of feature sets, and there is certainly no performance gain using DX10.1 over DX10 at all.

DX10.1 was an update in standards not features, DX10.1 made graphic card vendors make some optional components of the DX10 API mandatory in their hardware.

The main standards to be mandatory were:
- 32-bit floating point filtering
- 4xAA sampling and two specific sample patterns.
- Programmable shader output sample masks and multi-sample AA depth read backs.

In terms of DX11, it is just DX10.1 with three additional features made to the API:

DX11 = DX10.1 + Tessellation + Multithreaded rendering + Compute Shaders

People need to remember that DX11 also includes COM objects from the DX7 API such as DXInput calls and the like. What that means is each new "version" of Direct X is not a complete rework of the API, it's merely added features being implemented.

http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx
http://en.wikipedia.org/wiki/Microso...#Direct3D_10.1
You are wrong, I am so tired of correction people on this forum its driving me up the wall. Also for a start I dont see why you repeating my statements about DX11 helps your argument because thats exactly what I said. But despite that the DX11 features are significantly more powerful then anything in dx10/10.1, I have gone over this is in great detail a million times already so I will just link you to the posts.
http://forum.1cpublishing.eu/showthr...795#post233795

http://en.wikipedia.org/wiki/High_Level_Shader_Language
http://en.wikipedia.org/wiki/DirectX#DirectX_10
http://en.wikipedia.org/wiki/Direct3D#Direct3D_10.1
Dx10.1 allows shader model 4.1 and parrallel cube mapping (basically it improves shader/lighting performance greatly) and established standards for hardware so you dont have crappy cards that cant actually run any dx10 features used, aka a dx10.1 card will be able to use dx10 features decently where as a dx10 card most likely cannot. For example look at Shogun 2 - DX10 cards will not be getting AA while dx10.1 cards will be.

DX11 features added are a massive performance improvement when used properly. But out of interest, what did was the purpose of your post exactly? Do you disagree that a 400 range card will easily beat out a 200 range? Or are you just saying dx10=dx11? Because there is a monstrous differance interms of upper end capacity, but in any case DX11 is 100% the way to go.

Last edited by Heliocon; 04-16-2011 at 06:25 AM.
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