I voted for brief/debrief. The current briefing GUI is very ... spartan and... GUI-like. It does not add to immersion.
What I would like is that briefing would actually look like briefing handed out to a pilot in 1940... the same information they received etc. Aerial photos of target for the LW bomb crews, with the targets marked with white circles and short label on them ('AAA guns', 'parked aircraft')... things like that.
Detailed, even if semi-fake information who would fly the BF219 serial no Spitfire, or who will get again the old, battered WNr. 1039 (yeah, it`s you again). Picture of the hanger in the background with mechanics preperaing your plane, filling it with fuel, ammo, as you are briefed. In the background, the radio plays jazz, sometimes broken by Air raid warnings broadcasted, or some Nazi Big Boss making a speech.
Extra historical information like : 'Yesterday Tommy hit Berlin, so now KG 100 will hit East-London, targets being.... We will randevous with I/KG 100 over the Channel, and make sure they are safe. Watch your fuel levels ! And try to do it better than last time, half of 2./KG 100 was fished out of the Channel when you guys fell asleep.'
Things like that. Not just 'Fly to waypoint A. Destroy all tanks. Return'. Lot`s of dynamic, scripted briefing elements can be pre-made if the engine keeps proper accounting of the things of the past... losses... pre-scripted events (bombing of this or that town, political/historical events).. letters from home etc.
Otherwise, you`ll just have an empty shell, a great sim without the feeling of being in the 1940s.
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