Good increase in frame-rate for me. Still some rubber-banding and stuttering over land but overall much better!
System specs:-
Q9550@3.8
GTX480
4GB ram
Windows 7 64 bit
Bugs with new patch ( Patch 1.00.14072)
1. Strange AI/DM/FM behaviour - I was in a 3 plane tail chase, that is AI Spitfire, then AI ME109, then me in a Spitfire. I got off several good bursts into the 109 and eventually his engine and canopy area erupted in a large fireball. He continued to chase the AI spitfire whilst he was a fireball for at least 3 minutes without seemingly any performance loss or wanting to bail out of what must have been an inferno for the pilot! Eventually the tail fell off of the 109 and it spiralled downwards and crashed without the pilot bailing out! I need to add that whilst I was chasing this 109 and he was jinking to evade my gunfire his roll-rate was easily up there with an F-16 even at high speed! This is something I'd not noticed pre-patch and I feel that AI roll rates need to be adjusted. I'm also pretty concerned that several 109's let me blast them good and proper before deciding to take any evasive action. This was almost like a delayed reaction. This happens a lot (not only with the 109) and is one of the biggest immersion killers in the sim IMO.
2. In the fix list Luthier mentioned that planes hitting the sea/land after being shot down and not showing an explosion or splash on impact had been fixed. This is not the case. Certainly in padlock mode the planes still just disappear on impact without splash or explosion leaving a grey dot where they impact. I witnessed this several times during the above furball. To add to this, not only are there no explosions/splashes but the cockpit view actually disappears when enemy planes impact. Not sure if this is happening outside of padlock though.
3. Please fix the Anti-Aliasing/Anisotropic filtering. This beautiful sim deserves to be seen without jaggies and shimmering!
Will add more to this!