I agree, the real world is in fact very colorful, and that movie sure looks cool but it's probably just because it's interpretating the image quality of what the camera filmed, there's too much hassle to desaturate parts of the game (a filter wouldnt do the trick since some things HAVE to be saturated)
Just tone down your monitor to whatever fits your taste
Quote:
Originally Posted by Jaws2002
I'm against it.
The world looked the same as today. Just because cameras back then weren't able to capture the true colors of the world around us, it doesn't mean the world looked less saturated.
It all depends on the light, in the real world as in the game. COD has, in my opinion, the most advanced lighting engine in a sim.
Once the new weather engine is released, we'll see more clouds in the skies and more clouds means less light getting to the ground and less bright colors of the terain.
The terain textures look a bit more like early-mid summer not late summer, but desaturating everything is not the solution.
After SDK is released, maybe we can get modified maps, with late summer/fall textures. That will get us a much better fix then just global desaturation of textures.
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