Quote:
Originally Posted by Cobra8472
When you say that CryEngine 3 is a step back from CryEngine 2, I'll just leave you with this .pdf:
http://www.crytek.com/sites/default/...20Features.pdf
Just because they cut back some of the settings and numbers of dynamic lights etc etc for console versions, does not mean the engine is worse...
and for that matter, ALL respect to Oleg and Luthier for amazing skills in various areas of game development, but I'm unsure as to how many HLSL shaders they have written....
|
I never said the engine is worse, I said that in order to get it to run on consoles they had to spend four years working on optimizing features they already had, and cutting back on many of the Cryengine 2 effects. They have made some improvements graphicaly within confined spaces, as outlined in the document, but remember the range of view in crysis 2 is probably 1/4 or less than in crysis. Also note Chivas that a month or so back you argued that console gaming/multiplatform engines were not holding pc gaming back. But as the doc says - the lowest setting on the PC is equivalent or better than the console version (better I would say because you are guranteed to be running it at a higher res, and with more AA which is a big multiplier). They did great with optimizing the engine and cutting it down for consoles, but cryengine 3 in its current state is minimaly (aka most people wont see a real differance) better looking than cryengine 2 in the short distance with 3+ years of work in optimizing but lacks ability to implement the effects in anything but a confined space.
interesting article below
http://www.geforce.com/#/News/articl...eld3-interview