No problem, Heliocon - with all the information (and misinformation) we've been getting, it is easy to get confused. The 1C:Maddox development team is small, and this does cause problems, I'm sure - but so do large teams. This isn't just confined to software production of course - basically, once you get beyond the point where everyone can see what everyone else is up to, you have to employ more and more effort on coordination, and less and less on creativity. I suspect a bigger development team would have worked quicker, but come out with something with less potential for long-term expansion. Time will tell though...
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