Precision effects too few units. And generally ones that aren't any good. Hunters? elves? Bowmen? It makes a few mediocre units slightly less so. But I'd much rather have cast a good spell on a good unit.
Demon Portal has its uses, though it is rare. But it is one of those spells that like, once or twice a game, it is 'the answer'. blocks off a movement route, and then adds units.
Healing Light is a spell That I'll cast, oh, 5 or 6 times a game. But each time is incredibly important. It lets me easily beat Zilgadis without losses, and low physical resist gear. It lets me suddenly keep alive two DIFFERENT stacks of dragons that were going to get hurted lots.
Pain Mirror: Yeah, as mentioned it owns the crud out of Archies. One of the most amusing spells in the game. But outside of that... I generally avoid damage ;P.
Fit of Energy allows a unit to take another turn. Imagine you have a stack of red dragons. It flies over and smacks some things, you use your first cast to stone skin it. Then, later, you Fit it for another turn, and it attacks again. Also, since the first 'end of turn' for a unit causes its abilities to click over, you can occasionally use it to get to abilities you need faster, such as Lullabye.
Pygmy is just a bit too expensive for what it does. Helplessness is a great debuff vs level 5's (plague often even more so). Maybe there are forces where Pygmy makes sense, but I haven't used them. If I want to do more damage generally Oil Mist is a better option. Heck even Doom can be better.
Plague: The only debuff that works on black dragons. I don't use it often, but when I use it, it is incredibly powerful. Seriously. It is kinda like Magic Shackles. I don't cast it often, but in certain fights, it wins the battle easily.
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