View Single Post
  #9  
Old 04-13-2011, 09:48 PM
Peril Peril is offline
Approved Member
 
Join Date: Apr 2011
Posts: 78
Default

Yes no one will ever agree on which performance test to base a build, but if this can be used to correct obvious errors it has to be a good thing.

I have been turned off IL2 in the past mainly because of the poor implementation of FM accuracy, it's not hard to pick holes but some holes were pretty big to be honest. I have a huge amount of data here that has already been sifted, picked, typos found (yes core data has errors) tested in Targetware, complained about and finally implemented. People like me with experience and the data to help do exists just in the past it's all been taboo.

As the FM Guru for Target Rabaul, this has my interest as a viable option ONCE the bugs are sorted. The only thing I seek is the ability to help if I can and a PACIFIC theatre to play in

The latter is my passion















Quote:
Originally Posted by Hunin View Post
With the release of Kegety's SFS mod that includes a dump command to extract enpacked files we are now in the position to modify CloD.
Even better (or worse ): none of the game data is decrypted.
To make this crystal clear:

Anybody with notepad can now edit the whole range of vital components, including flight models.

I sure hope steam's anti-cheat routines are as good as or better than CRT2 was back in the old engine.

However there's also a tremendous chance here.
Looking at the teething problems the game has at the moment and the very involved and admirable way Luthier responds to community requests and criticism, I ask myself wether we could take all the creative energy and extensive resources a dedicated and caring community can muster and channel them into actively helping the developement process.

With the FM files openly accessible to everyone, why not try to steer the testing and constructive criticism towards actual changes in a community made beta efford.
We know that the developement team is under tremendous pressure at the moment.
Let's get all interested hands and get them dirty for the benefit of the sim.
A Spitfire Mk I with CSP has transformed from a request to a feasible possibility for example.
Puting it into the game would both satisfy the demand of the community and lifting the workload of a frankly guite minor task of the devs.
If it adheres to the high standards it may be incorporated officialy.

I'm well aware that the release of the mod tools was not wished for or done by Maddox Games.
Either way this is a forced revelation of their hard work and I understand if the thought of an involuntary public beta process comes close to feel insulting after so many years of development.
However the state of affairs does remind me of some early statements made by Oleg about a moddable game that is customizable by the end user with an in-house quality control and the possibility of officializing community content.

My point is simple.
Everybody and their mother can and will modify the game to their liking soon.
We might as well try to benefit from it.

PS
Hoping for some clarification from the officials here.
What's the stance on this latest episode of the CloD rollercoaster?

Last edited by Peril; 04-13-2011 at 09:52 PM.
Reply With Quote