The funny thing is, there are games that are developed for a console that contain many, many bugs, sometimes game breaking bugs.
Anyone play Test Drive Unlimited 2 on the Xbox 360? That game was broken beyind belief, yet it was still released...and this on a system where the hardware has been static for nearly 6 years.
What was Polyphony Digital doing with Gran Turismo 5 for what was it? Five years?
The game has non-existent AI and on many fronts the game was a big, big letdown. This with Sony's money funding the project...also on a system where the hardware had remained static for years and years.
Devs don't have it easy, especially PC devs devloping a complex game like this on a system with about 100,000 possible configurations. I don't envy them their job. (Although I'd love it, if you know what I mean.)
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