If it works, why break it?
I'm talking about the issue of controllers not being recognised in the new game, leaving people unable to assign axes to flight controls. It may be an issue with 64bit operating systems, or maybe it's something to do with mapping through joystick software, or who knows what?
Two things are abundantly clear. Apart from the four-controller limit the control-mapping system in IL-2, all the way up to '46, works very well - but the new system sucks.
Secondly, why is there no comment coming out of the dev team regarding this issue?
I agree that there are a lot of features that needed fixing post-release and a great deal of work has been done in a very short time - but that's not much use if you can't get your rudder pedals recognised and/or your throttle axis to function.
I'm surprised that the most common axiom of engineering has been ignored. That is: "If it ain't broke, don't fix it!"
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Another home-built rig:
AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5
2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD.
CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium.
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