Yeah, it is in the weapon's .def files which is in resource/set/stuff/rifle.
{from "pattern rifle"
{filling "ammo rifle" 5}
{mass 5}
{entity "mauzer"}
{fireSound "rifle/mauzer_shot/"}
{reloadSound "mp44"}
{speed 500}
{recoveryTime 1.75}
{Automatic}
{aimRange 80} ; == maxRange
{maxRange 80}
{spreading 1
{BurstAccuracy 100 100 98 98 97 97}
{SpreadPower 0}
{SpreadXYRatio 0}
{SpreadYadjust 0}
}
{healthDamage 80}
("accuracy_carabine")
}
You just change the range values. It is a pretty simple change =D
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