Quote:
Originally Posted by Robotic Pope
More than 8 players does become a bit crouded in a single airfield game but a two airfield game I find works well up to the maximum amount of player (discounting lag).
Stike games I find are the type that needs the most restriction and management . To get a good fair bombing game you need to make sure the teams are balenced. We also very often use strike maps for Team dogfights with alternate scoring, so the host needs to make sure nobody has bombs and rockets and that nobody goes kamikazi on the bunkers , all which ruin the score for the game. On occasion if I find someone on my team is attacking the enemy bunkers I am forced to team kill them to keep the score correct.
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Point taken and I correct myself. Yes that number is fine with two airfields but not quite for a single airfield. More than 8 players in CTA game on single airfield is crowded indeed.
What I meant about the strike mode is the fact that everybody understands the goal (destroying the targets and preventing opponent in doing the same thing). If someone chooses improper tool to do it, well, his or her mistake

In unlikely scenario, suppose team A chooses one B17 and few rocket equipped fighters (or Bf-109G6 for that matter), while the other team (B) chooses all B17 . Then as the game goes one team A with superior fighter flying skills manages to take down every B17 and does that every time after respawn and before they reach their targets, while the single B17 from team A keeps doing its job, what do you think which team tickets will go to zero first? And in that sense I find the strike games as the least restrictive.
This only applies to “spontaneous” or random online gathering. With organized “historic” missions the situation is totally different.
And yes, that is why the good host should spell out the rules and if everyone agrees then the game should be fun to play.
Cheers