You have to be patient and a bit more welcoming with newcomers as the vast majority of gamers out there have no clue whatsoever what kind of processing it takes "under the hood" to make a sim like this.
What sets a simmer apart is more realistic modeling over sparkly effects, hit boxes/hit points and predictable AI. I'm sure the posts about best configurations for a game controller are coming as well.
Ironically, he is right (for the wrong reasons) that the sim needs a lot of optimizations, and will likely scare away those tentative console type gamers peeking around the corner of our part of the world which in a way is too bad because they are also not the type to wait around after release for a few months for things to get sorted out to be playable out-of-the-box.
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