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Old 04-11-2011, 12:10 AM
IvanK IvanK is offline
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Join Date: Oct 2007
Location: Australia
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The Engine instruments in game are animations that "represent" engine performance. This is separate to the actual achieved performance by careful flight test. In addition it was at the time standard to have only +8Lb Boost guage even though the Merlin XII was using +9lbs regularly, the same goes for use of Boost Cutout. In this case if below the +12Lbs FTH then all you are going to see is full scale Boost deflection.

The flight testing I have done indicates the Spit MKII is actually performing pretty close to the real world numbers, though Boost figures are obviously wrong, but recall these are animations so easily fixed. So I agree with ICDP it represents +12lb performance.

MKII, CEM On , Overheat off, 100% Fuel, Max throttle, RPM Full fine 3000 controlling
Climb Speed 160-165MPH as per RAE Climb test RAE Figures in [ ], ROTOL CS

0-5000ft 1:42min, Boost +5.5 [1:42]
0-1000ft 3:23min, Boost +5.5 [3:24]
0-15000ft 4:58min, Boost +5.0 [5:00]
0-18000ft 6:09min, Boost +2.5 [6:06]

In Game FTH is around 14,500ft
Vmax in game 280MPH IAS, 358TAS , [350TAS]
Vmax Sea Level 280MPH IAS [290]

Climb methodology used:
Start at Sea level about 30MPH below desired climb speed.
Select Power and Prop as required
About 15MPH below desired climb speed smoothly pitch to the required attitude and start the clock
Spedd held +-5mph to the schedule.

Last edited by IvanK; 04-11-2011 at 12:18 AM.
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