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Old 04-10-2011, 09:04 PM
*Buzzsaw* *Buzzsaw* is offline
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Join Date: Oct 2007
Location: Vancouver Canada
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Quote:
Originally Posted by David198502 View Post
hey guys.now after i read the thread about the bf and the other one about the spit,i ask myself if the devs did tweak the flight models on purpose to achieve "playability" or if they are correct simulated.
in this game i flew only with the bf,except some short tries in all other planes.
the maximum speed i reached with it at level flight at an altitude of 500m was 470-480km/h.
in a quick mission i could not outrun or outclimb the spitI.(i didnt dare to try to outturn it)so the AI spit climbed to about 3000meters,in which altitude its performance superiourity became even more apparantly.
im not complaining, as i dont know enough about WWII airplanes.but im curious if the planes are modeled correctly, or if the devs made compromises considering playability.i would be dissapointed if that was the case,as im looking for a simulation which presents the advantages and disadvantages of each aircraft as close as possible to reality.
what are your thoughts about it?do you think its accurate simulated?
and do you prefer a real simulation with all its ups and downs, or a good game where both sides have equal chances?
When you are competing as a human versus AI, currently ALL human flown aircraft are at a disadvantage performance wise.

Try your test with a Spit II versus a 109, and you will get the 109 outclimbing and outrunning you.

AI capabilities need to be tweaked, and the human flown model needs to be tweaked.
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