touchdown, i was wrong.I have played more, and it is true than the trees are still moving from a great distance,as you said, and that affects the shadowsmap.By other side, the building shadow map did vibrate too, and these are statics objets.
Also, i did configured my shadows maps in the config.ini to a low level , like 3 instead of 5, so is partially my fault.I tryied that to get better preformance and i did forget it despicte the luthir warning about manual config of config.ini.Whatever , changingback the value shadowmapsize to 5 like is in defaul help me a bit, but flickering is still there.I will try higher values later.
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