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Old 04-09-2011, 05:58 PM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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Quote:
Originally Posted by Strike View Post
AI?
Well cortana helped me save the world from the covenant once, so AI pretty awesome!

And I have to disagree with Flanker on some of his views. After playing thousands of hours of IL-2 (at least it feels like it after 10 years) and tried various AI patches I think this is the best yet.

No, AI is better than IL-2, a lot more random.

Sometimes, AI won't even notice you until you fire your guns across his canopy. Then he will violently turn and almost stall out his plane. Some AI's still zoomclimb away from you and keep their distance until you break off. Then they come for you again. Sneaky bastards, but that would be the better messerschmitt tactic against Spits, avoiding turnfights.

With Lower AI skills, AI can flee for the homebase waypoint when loosing a few squadmates or being hit himself. Other AI keep going at you, and their aiming is ALOT better than IL-2. They now usually lead shots at you instead of shooting short behind you. They also adjust fire more realistically (running tracers up and down along your flightpath trying to make you fly into their firing envelope).

Overall, quite impressed.

Things that remain from IL-2 are twitching control surfaces and excess rudder-use, but that's not really noticeable unless you view them in external view a lot.

Also, they are much more scared of fire than IL-2 and will bail out at the sight of flames. Bailouts also take a little bit longer it seems.
That's pretty much my experience as well.

The randomness certainly makes for more interesting flying. I like flying the low level intercept mission, which i routinely set-up with my flight in Hurricanes against some Do-17s. In that mission i press my attack until point blank range and then pass underneath the bombers and loop around for the next pass.

I usually look for a bomber on the edge of the formation whose gunners are occupied with another Hurricane and attack that one, which gives me a very good survival rate. However, if i see tracers coming my way it means the AI is already fixated on me and i usually change targets.

Yesterday i decided to press on with such an attack. I scored good hits with the usual hail of .303 rounds, then as i was passing under the Do-17 i got riddled well and proper by both the gondola and nose gunners, got an oil leak that smeared my canopy and had my engine quit after 5 minutes or so.

As for catching up with the AI in fighter vs fighter combat, CEM plays a big part if you have it enabled. A week or so ago i was flying a 6 vs 6, my flight in 109s vs Hurricanes. I went after a guy on the edge of the main furball and he happened to be the most experienced of the lot (my AI wingmen had no trouble shooting down at least three of his buddies while i was chasing him).

Long story short, we ended up completely separated from the main fight in a climbing series of reversals. I don't usually shoot unless i know i stand a good chance of scoring hits, especially with precious cannon rounds, so i mostly used the MGs to force him to turn.

The mission started at around 2500m and by the time i managed to close on him we were almost at 7000m, then he dived back down to 5500m and we started again.

In all this time (about 10 minutes or so) i had difficulty keeping up with him, until i realized i was paying more attention to my angles and less to my RPM. As soon as i started managing my RPM properly i caught up to him easily and shot him down with a point-blank burst.
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