FPS before and after patch
----------------------------
In water battles I get 35-40 "13915" 40-45 "13820"
over london I get 10-15 "13915" 10-15 "13820"
Micro stutters seem gone.
Possible Bug
--------------
I strafed the oil container in london and it exploded
this caused a chain reaction explosion the whole city wide
and fps went to "0" did this several times with the same results.
Game settings
---------------
1920x1200
8x AA
Anti Epi filter off
everything max except trees medium and shadows low.
DX/system info
System Information
--------------------
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.101014-0432)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/24/10 18:04:07 Ver: 08.00.15
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.8GHz
Memory: 8190MB RAM
Page File: 3021MB used, 13094MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
Display Devices
----------------
Card name: ATI Radeon HD 5800 Series (5870 Vapor-X OC)
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter 0x6898
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_E140174B&REV_00
Display Memory: 753 MB
Dedicated Memory: 1010 MB
Shared Memory: 3839 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll
Driver Version: 8.17.0010.1070 (English)
DDI Version: 11
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 3/9/2011 00:55:52, 795136 bytes
Last edited by Zaltor; 04-08-2011 at 08:13 AM.
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